

Hell Let Loose is far more arcadey than its contemporaries. If Project Reality and its kin attempted to breed out the arcadeyness of Battlefield’s core systems, Hell Let Loose is trying to breed them back in again, like those people who are trying to breed pugs that can breathe. It features a low TTK, complex logistics elements and lengthy respawn times that make Hell Let Loose - a World War 2 shooter from Aussie-based, worldwide studio Black Matter - feel like it might be competing against Squad, or at least Post Scriptum.īut the more time you spend with the game, the less it feels that way. Squad, Post Scriptum, Insurgency on a smaller scale - these games and others can trace their bloodlines to that hyper-realistic Battlefield 2 mod.Īt first blush, Hell Let Loose appears to do the same. What’s odd is that Project Reality, a Battlefield mod, has spawned more would-be successors than Battlefield ever did. Kaos Studios’ Frontlines: Fuels of War and Homefront Multiplayer have been, for the longest time, the beginning and end of the list.

Other titans in the First Person Shooter genre are flattered with mimicry - TF2 has Overwatch, PUBG has Fortnite, Call of Duty has Call of Duty’s 5 through infinity - but we don’t see many that copy the Battlefield formula.
HELL LET LOOSE CLASSES SERIES
It’s odd that the Battlefield series hasn’t had more pretenders to the throne.
