
So, developers guardedly choose the features for the projects - most of the games in this category have auto function only for side activities, such as farming. In other games, these people use special side software, but in auto games, they can easily abuse shortcomings of the mechanics. Many unfair players create dozens of side accounts to increase the speed of development for the main character. Unfortunately, Auto MMORPG has not only pros but also cons. You can quickly finish the game without many efforts.

In browser-based projects, you can find not only an auto craft, but also auto-completion quest, auto-path which leads your hero through the gameplay, auto-battle, and moreover.

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Developers of these games better than anyone know how to start a fascinating action show by pressing only one button. It’s caused by the specific preferences of auditory, which requires dynamic but straightforward gameplay. Most of the Auto MMORPG belong to the type of browser games.

Auto functions provide an opportunity to grind materials, battle and improve a character’s level without the presence of a player. It’s common not only for casual RPGs: some developers add this feature into hardcore projects as part of the strategic elements. Usually, they are used in craft or resource production systems, such as fishing, farming, mining, and moreover. The main feature of Auto MMORPG is a wide range of different automated mechanics, which simplifies or expand gameplay capabilities.
